Creating Games: Mechanics, Content, and Technology
Monday, March 23, 2009 - 11:36
in Mathematics & Economics
"Creating Games: Mechanics, Content, and Technology," by Morgan McGuire of Williams College and Odest Chadwicke Jenkins of Brown University, was recently published by A K Peters, Ltd. The book is targeted at three different audiences: students, independent developers, and new professionals in the gaming industry. It offers different approaches for each audience group and incorporates a series of worksheets that facilitate the drafting of a game industry design document.