Faster computer graphics

Monday, June 13, 2011 - 07:31 in Physics & Chemistry

Photographs of moving objects are almost always a little blurry — or a lot blurry, if the objects are moving rapidly enough. To make their work look as much like conventional film as possible, game and movie animators try to reproduce this blur. But counterintuitively, producing blurry images is actually more computationally complex than producing perfectly sharp ones.

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