Building culture in digital media
Thursday, October 24, 2013 - 06:30
in Mathematics & Economics
The video game "Grand Theft Auto V," which recently grossed $1 billion in its first three days on sale, is set in the fictional city of Los Santos. But if you've played the game, you probably don't need anyone to tell you that Los Santos is a simulation of Los Angeles. The setting, the characters, and the objects in the game all draw upon—and reinforce—a reservoir of existing cultural images about theft, violence, urban life, and other aspects of U.S. society.