How Blizzard turned a costly failure into the highly anticipated 'Overwatch'

Friday, January 8, 2016 - 16:10 in Mathematics & Economics

Blizzard Entertainment spent millions of dollars and more than five years designing a vast, ambitious video game only to realize that it wasn't fun. The project, code-named Titan, "utterly, completely and miserably" failed, according to the guy who ran it, veteran designer Jeffrey Kaplan.

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