Digital forensics rescues retro video games and software

Monday, September 12, 2016 - 14:51 in Mathematics & Economics

Starting in the mid-1980's, a young man named Stephen Cabrinety filled his home with video games and software. Unopened boxes were piled to the ceilings—everything from early word processing programs such as WordStar to vintage releases of Pong, Doom and SimCity. Although at the time some might have thought he suffered a peculiar obsession, today the Cabrinety collection is considered a priceless snapshot of our culture—one captured just as the digital tsunami that would forever change our civilization was hitting our shores.

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