Virtual Characters Behave Based On Human Unconscious Behavior
Thursday, September 2, 2010 - 11:35
in Physics & Chemistry
A new system published in The Visual Computer uses sensors and wireless devices to measure three physiological parameters in real time, heart rate, respiration, and the galvanic (electric) skin response, processes that data using software, and is then used to control the behavior of a virtual character who is sitting in a waiting room. The heart rate was reflected in the movement of the character's feet, respiration in the rising of the chest (exaggerated movements so that it can be noticed) and the galvanic skin response in the more or less reddish color of the face. read more