Animation Research Could Offer Unparalleled Control of Characters Without Skeletons
Thursday, August 2, 2012 - 15:30
in Physics & Chemistry
Computer-generated characters have become so lifelike in appearance and movement that the line separating reality is almost imperceptible at times. But while bipeds and quadrupeds have reigned supreme in CG animation, attempts to create and control their skeleton-free cousins using similar techniques has proved time-consuming and laborious. Georgia Tech researchers have found a possible solution to this challenge by developing a way to simulate and control movement of computer-generated characters without a skeletal structure.