Animation research could offer unparalleled control of characters without skeletons
Thursday, August 2, 2012 - 15:31
in Physics & Chemistry
(Phys.org) -- Computer-generated characters have become so lifelike in appearance and movement that the line separating reality is almost imperceptible at times. "The Matrix" sequels messed with audiences' perceptions of reality (in more ways than one) with action scenes mixing CG characters and real actors. Almost a decade later, superheroes and alien warriors dominate the multiplex. But while bipeds and quadrupeds have reigned supreme in CG animation, attempts to create and control their skeleton-free cousins using similar techniques has proved time-consuming and laborious.